[UA] My game

A C nasojiti at hotmail.com
Tue Jul 17 11:12:57 PDT 2001


Well...the group does have a rather good reason to stick together...they 
were in the wrong place at the wrong time and now someone is out to make 
sure that they don't tell anyone about what they've seen. What have they 
seen you may ask? Well, they're even sure. One of them has seen a 
non-entity....but a non-entity that is trying to kill them...odd for things 
supposedly without emotions. The serial killer has been tracking the 
'vampire' and just killed someone leaving their body where the young 'vamp' 
was going to be, or the place he told the rest of the party he was.

The Uni student is trying to stay alive...while figuring out why someone is 
trying to kill them and the rich boy has been shot through the 
shoulder....and knowing the slightly warped perception he has of 
reality...revenge comes in the form of akimbo Beretta's


>From: Royal Minister of Stuff <yokeltania at yahoo.com>
>Reply-To: ua at lists.uchicago.edu
>To: ua at lists.uchicago.edu
>Subject: Re: [UA] My game
>Date: Tue, 17 Jul 2001 11:06:35 -0700 (PDT)
>
>
>--- Kevin Elmore <kelmore at rocketmail.com> wrote:
> > > The game that I am running at the moment is going
> > along
> > > quite nicely, one of
> > > the pc's is a seriel killer, one involved with a
> > vampire
> > > like cult, one a
> > > rich and seemingly slightly gun happy rich boy and
> > > finally a down to earth,
> > > anti capitalist Uni student.
> > >
> > >
> > > Just wondering what people think of the character
> > line
> > > up...
> >
> > I assume all these guys are friends?  You can work a
> > lot
> > into them.  The rich boy could pay off a few
> > authority
> > figures to overlook certain indiscretions that the
> > serial
> > killer and vampire nut may perform.  This also keeps
> > the
> > group viable since you don't want to throw them in
> > jail too
> > often (but that can be a fun plot device too).  I
> > could see
> > the Uni student playing a Vampire LARP and seeing
> > traces of
> > the vampire cult in it.
> >
> > If the group isn't necessarily a group of friends,
> > then you
> > may see some conflict.  No one is a cop, so that's
> > good.
> > Even so, some characters may have issues with the
> > serial
> > killer if they know his penchant for murder.  I'm
> > sure that
> > the student and rich boy argue a lot.  I suspect
> > that the
> > anticapitalist only goes as far as to spout out
> > rhetoric.
> > He's not interested in destroying possessions or
> > anything,
> > right?
> >
> > Just some observations.
> >
> > Kevin
> >
>Sharp ones at that.  I like the potential for conflict
>among the group's ideologies, but it is so likely that
>I'd want to warn players about it or have them all
>think up their own strong reasons for staying together
>(rationale that players think up together will
>invariably be more binding than anything I can cook
>up. After all, they came up with it, so it must be
>good.)
>
>Also, the effect of each character's private lives on
>his "friends" (the other players) would be something
>to work on.  How does the serial killer's cruising for
>victims and attempts to avoid the police (or taunt the
>authorities, as the case me be) affect his interaction
>with the other players?  Does he get them to help hide
>the bodies, perhaps under some other guise?  What's
>going to happen when the other players eventually find
>out they were parties to murder, perhaps rape and
>mutilation?
>
>How about the vampire cult guy?  What if his morals
>are such that he despises the serial killer and wants
>to dispence a little WW-type justice (we only feed off
>the evil and depraved)?  What if the whole cult got on
>this "cleansing" kick and started hunting down the
>serial killer (does he have a recognizeable MO?)
>
>What about the rich kid and the Uni student?  How far
>are they willing to go?  What will they rationalize
>away and what will they see as depravity?  What if
>they get involved with a terrible murder and they KNOW
>it's wrong, but make the choice anyway?  How will that
>affect them?
>
>Good stuff.
>
>=====
>-- Rp Bowman, Royal Minister of Stuff
>The Electronic Nation of Yokeltania:
>http://www.geocities.com/yokeltania/
>
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