[UA] Group whinges

Nick Wedig mrteapot at disinfo.net
Tue Jul 17 06:07:32 PDT 2001


>If you
>play Feng Shui, you're going to kick a lot of Netherworld hiney and take over
>Feng Shui sites. 

Actually, in my experience with Feng Shui, I hd some difficulty getting the players involved.

>But: in UA, where you can come at the meal with a variety of
>different implements, how equally do you split the task of coming up with the
>basic premise behind the game?
>
>a - you come up with the idea, then sell it to the players
>b - you come up with the idea, everyone talks about it
>c - your -players- come up with the idea, they sell it to you

The main book suggests something somewhere between b and c, where you provide some basic options, and the players pick and expand on one.  But I haven't actually tried this (due to lack of coherent playing group)

Mr. Teapot
working undercover for the man

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