[UA] UA Online.

Matthew Rowan Norwood matt at intermute.com
Mon Jul 16 06:45:08 PDT 2001


> Once you've decided what the UA MU* is about, you have to ask what it
> gives you that a WoD MU* doesn't.  And I don't think that
> "Entropomancers" is enough of an answer.  There has to be something which
> plays into the strengths of UA that WoD games don't have, for you to have
> any chance of wooing people to an unfamiliar game system.  Good players
> and attentive staff will /not/ do it -- people are really conservative
> about learning new game systems.

I have to agree. WW games have enough critical mass that you can
conceivably set up a server and have bunches of people playing and
admining at all hours. A UA game would probably attract a few dozen
people per day or week, unfortunately. 

It really is a nice idea, but I think Mike's comments are dead-on. It's
a HUGE amount of work to set up and run, and I don't think it would work
at all given UA's playing style and user base.

-Matt Norwood

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