[UA] Re: UA digest, Vol 1 #554 - 18 msgs
rowan at media.mit.edu
rowan at media.mit.edu
Thu Feb 22 11:02:08 PST 2001
> I said once that UA was the Runequest of modern occult,
> because characters are very "underscaled", compared to
> Other Roleplaying Games characters, and can be killed,
> maimed or wrecked in some way very easily, but they get the
> possibility to form themselves in the course of play and to
> change the world. This point of view (players modeling
> their character in the course of the game, the character
> creation being merely a developement base) is perfect with
> the idea of playing teenagers.
Have you played Kult? I consider it the ultimate in very low-powered beginning
characters who have the potential to change the world, big-time. It's the
central theme, really.
Of course, I assume most people's Kult games don't involve characters who get
anywhere near their full "potential"...
-Matt Norwood
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