[UA] Channelling Multiple Archetypes
Will
will_ml at yahoo.fr
Wed Feb 7 01:31:31 PST 2001
holycrow at mindspring.com a écrit :
>
[snip WW]
> I wanted to get away from those dodges with UA. I want people to be unaware
> of the supernatural because it really IS as rare as it's supposed to be in
> other settings. In RPGs there's a natural tendency for the paranormal
> elements in a game to bloat, because they're shiny and fun to play with, but
> I think that in the long run a game line suffers from getting into the
> constant "But I can top THAT!" loop.
I'm not sure that's really the problem. The problem is that if you take the
average sourcebook 99% of the book is spent on the supernatural aspect (which
is actually 0.1% in reality) and 1% on the other 99.9% mundane part.
For example, with a vampire city book, they deal at length with every other
cainite in the area, however uninteresting, but they can't find one line to
give info on important non-supernatural guys (the mayor?). When you ask for
them, they are quickly dismissed as "pawns". Uh?
Thus creating the impression that everything worth considering is from
supernatural origin.
On the other hand, I like to think of UA as a game with a lot of "potential"
for small paranormal events. I'd like to use UA with a very rich, dense,
every day paranormal background, and send my PCs after a totally mundane big
problem.
> Next stop, Shadowrun.
What's wrong ith Shadowrun? (quietly drawing my Ares Predator)
> So maybe a more appropriate question would concern, not fundamentalist
> Christians, but neurosurgeons. Why is it that so few neurosurgeons are also
> professional NBA basketball players?
Pick one:
- being a neurosurgeon pays more in the long term
- neurosurgeons graduate at 30, too late for NBA :(
- they play golf
Will
--
While the only verdict that really matters is the verdict of history, it
takes an amazingly strong constitution to wait that long. -Alan S. Blinder
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