[UA] Re: UA 70s

Michael Sands michael.sands at generic.gen.nz
Mon Apr 30 14:13:21 PDT 2001


>     5) Any other ideas or thoughts on the premise?

I'm thinking along similar lines at the moment, but I thought that it is
more interesing to focus on the differences in the Occult Underground back
then.

So: No Naked Goddess, no TNI, and the magick will be a lot more 'old
school'. I'm strongly considering using some of the PoMoMa schools for a
more traditional feel (especially Cryptomancy, maybe some of the others)

However, my game is going to involve two stories, one in the 70s and one
currently, so the differences are more interesting than the similarities.

Cheers
Mike S



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