[UA] CRPG

holycrow at mindspring.com holycrow at mindspring.com
Thu Apr 19 11:40:47 PDT 2001


>> What I'd love to see is a combined
>> action/investigation game where there's some sort of
>> real-time conversation element.  If someone can make
>> a game where the conversations require as much
>> twitch attention and moment-by-moment strategy as
>> combat does in a FPS... well, *I* think it would be
>> a winner.  But what do I know?

> So, what you're saying, is that you'd like a RobertsRules of Order >RPG?  Or are you suggesting that there
>isn't enough dialogue in RPGs?

We have a misunderstanding.  I was referring to what I think would be nifty in a computer game version of UA.  RPGs have dialogue a plenty.  How does one recreate or simulate that in a computer game without dissolving into endless canned text?  Is it even possible?

-G.

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