[UA] CRPG
holycrow at mindspring.com
holycrow at mindspring.com
Thu Apr 19 11:40:47 PDT 2001
>> What I'd love to see is a combined
>> action/investigation game where there's some sort of
>> real-time conversation element. If someone can make
>> a game where the conversations require as much
>> twitch attention and moment-by-moment strategy as
>> combat does in a FPS... well, *I* think it would be
>> a winner. But what do I know?
> So, what you're saying, is that you'd like a RobertsRules of Order >RPG? Or are you suggesting that there
>isn't enough dialogue in RPGs?
We have a misunderstanding. I was referring to what I think would be nifty in a computer game version of UA. RPGs have dialogue a plenty. How does one recreate or simulate that in a computer game without dissolving into endless canned text? Is it even possible?
-G.
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