[UA] Release schedule stuff
Greg Stolze
holycrow at mindspring.com
Mon Apr 30 06:24:01 PDT 2001
>The publisher has to be in a position to continue to support the line, and
>be realistic about it. But I don't think that a book every month is the
>answer for every game system.
I don't either. I don't think V:tM has a release a month. But I honestly
believe it's very, VERY helpful when you're just starting out.
>My opinion is that in UA you have created a really fine game. It is strong
>enough to stand on its own two feet alone with just the rules book.
On a creative level, I'm delighted with UA and there's very little I would
change. But on a financial level, I'd like to see it sell better. I don't
think publishing fewer books a year is the way to accomplish that.
>And
>every other book you add to that simply adds to the possibilities, rather
>than boxing the readers in, and none of them are required, but all have a
>serious contribution to make.
Artistically, that's great and I'm glad we did it. But from a business
standpoint, it's terrible. The big conflict between a good business model
and good game design is that, with a well-designed game, you should be able
to play it forever without a single supplement. But if you accomplish
that, you're kind of painted in a corner.
Or, to put it another way...
>Its a way to be remembered, not make money.
-G.
Wants to be remembered AND make money.
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