[UA] Increasing the Visibility of UA and UA Cards/CRPG
Royal Minister of Stuff
yokeltania at yahoo.com
Sun Apr 22 19:41:27 PDT 2001
I personally got into UA because of my interest in
Call of Cthulhu and, more specifically, some really
fantastic comics based on Dreamquest of Unknown
Kadath. I only have issue 4 but every year at the
Lovecraft festival in Portland, I'd go up to the tall
guy at the Pagan Publishing table and ask about the
comic. And every year they'd say "yes, we have it. We
can order it for you" and then I'd watch some terrible
movies (and a few good ones) and forget all about it
-or I'd just be too poor to care.
Actually, two of my friends, John Williamson and Mike
Bowman tried for a year or so to get me into UA, but I
didn't like a lot of what I heard. I also didn't like
the Invisibles comic too much from what I heard. I
thought it was just another X-files rip-off or some
sort of Robert Anton Wilson goofball thing. Well, I
guess it has those elements, but the thing I LIKED
about UA, the thing that really made me INTERESTED was
the skill system and the magic system. It reminded me
a lot of the old Ghostbusters system, which I had
liked even with its limitations (and its terrible dice
overload problems.)
Like many games, it was the system that appealed to me
more than the game world. The game world my wife
liked when she thought it was one that gave "stupid
mundane" people a lot of credit. She also likes fight
club a whole heck of a lot more than I do.
So, yes: Great Game System, Kind of a Turn Off World
until you Get Into It. Maybe I could run a furries
game using the system and slowly ease bits of the UA
universe into it. Of course, in market terms, I guess
that would be like trying to escape a blocked colon by
crawling into an inflamed appendix. And I LIKE
anthropomorphic animals.
--- Bailey Watts <didi_mau at hotmail.com> wrote:
> >I hate myself for even saying this. Do a D20
> Unknown Armies. My FLGS
> >seems
> >to carry nothing without the D20 logo on it
> anymore. It's almost like
> >every
> >other game line has ceased to exist. I can still
> special order other game
> >lines, but the owner doesn't order anything else
> just to put on the shelf.
>
> My game shop just doesn't want to be associated with
> UA. It's got a stigma
> that some people think is cool, but old timers fear
> could cause another
> mazes and monsters thing.
>
> The owner of the FLGS told me that the public area
> for running games would
> not be allowed for UA because he didn't want to
> scare away families.
>
> I tried to do a d20 type thing in the UA vein and
> they all told me that it
> made them feel creepy, and they didn't wanna try it
> ever again.
>
> >Other possibilities include following HDI's lead
> with Fading Suns and
> >putting ads in KODT. I like the ads on RPG.net,
> though the whole
> >pornomancy
> >thing kinda caused problems. Another possibility
> is putting ads in comic
> >books that are similar to UA like
> Transmetropolitan, Midnight Nation and
> >others. More reviews on review sites like RPG.net
> and Gaming Outpost might
> >help.
>
> The ads in comics would be the best thing if it was
> economically viable. UA
> could seriously appeal to readers of TransMet and
> Invisibles et al.
>
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=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/
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