[UA] CRPG

Bailey Watts didi_mau at hotmail.com
Fri Apr 20 19:20:48 PDT 2001


>     This is a great idea, but instead of switching to an FPS for combat, 
>I'd
>have it shift from The Sims into a Fallout-like turn-based combat.  Fallout
>had several great things going for it in combat, the most important one
>being that different combat decisions made a lot of difference.  Do you
>spray autofire or aim?  Do you even want to *try* for that eyeball shot, or
>just aim for center mass?  It'd lose some of the frantic pace of a tabletop

Sorry, it would have to be FPS to give me the right feel.  Hell, it would 
require a card that supported motion blur.
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