[UA] CRPG

Gareth Hanrahan hanrahag at iol.ie
Thu Apr 19 13:42:06 PDT 2001


> > We have a misunderstanding.  I was referring to what I think would be
> > nifty in a computer game version of UA.  RPGs have dialogue a
> > plenty.  How does one recreate or simulate that in a computer game
> > without dissolving into endless canned text?  Is it even possible?
>
> Short answer:  No, it's not possible, though we're getting better at it.
>
> Long answer:  The ideal, of course, would be a computer program that you
> can simply talk to, that will parse your statements and reply in such a
> way as to further the plot of the game.
>
> Unfortunately, that's what we call the "Turing Test."  The ability to hold
> a conversation in a believable manner is, in fact, what computer
> scientists consider the only real test for creating a human-equivalent
> intelligence.  The test was originally proposed back in the 1940's, and
> there have been various attempts at it.  Nobody's ever come close.  My
> somewhat informed opinion is that we're a remarkably long way from
> following it.

There was an article I saw on tuesday (and now can't find the link for,
proving I'm a moron) about an AI system under development. Basically, they
took a computer, gave it a fairly good learning algorithm, and sat it down
with a child psychologist who taught it to speak like she'd teach a baby.
Apparently it's now got the conversational ability of an 18-month old,
although how much intelligence it has is debateable.

Interestingly, one of the project leaders is the guy who did the AI for
Black and White...

> Mike


Gar
http://www.mytholder.f2s.com


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