[UA] Invisible Rules
Patrick Joynt
deadairis at hotmail.com
Thu Apr 19 05:11:21 PDT 2001
On a bit old thread, I've found that the game neatly rewards - in a fucked
up way - those people who aren't there to "take over the universe," "defeat
the guardians at the portal of the AEon," or other some such.
They still end up with a buncha hardened or failed notchs, but, if they make
it a point to cope, usually end up okay simply because none of the things
they hold near and dear to their heart ever get messed with.
A player in my campaign was the only one with an obsession that didn't
involve obtaining massive power, or discovering the truth behind it all,
etc. He just wanted to see all the occult things he could before he died,
'cause he thought they were worth seeing.
His "weird soul skill" was Right Place, Right Time (read: Interesting Place,
Interesting Time) which is why he tended to see these things anyways. Rather
then decide to master them, or run in stark terror, he just coped as best he
could.
Every other PC managed to tear themselves six ways from Sunday, just playing
their PCs. Most of them ended the campaign broken from either too many
Hardened notchs, or just a few *really* important ones.
The "coping" PC saw a buncha stuff, protected his friends (noble stimulus)
and stayed out of the way, rather then fluff his own ego.
Anyways. That's probably just 4 hours of syntax talking.
Patrick
late
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