[UA] Invisible Rules

Chris Milne khris at clara.net
Wed Apr 18 10:53:43 PDT 2001



On Tuesday, April 17, 2001 2:16 PM, Greg Stolze 
[SMTP:holycrow at mindspring.com] wrote:

> If that's how it worked out in your game, I can pat myself on the 
ack that
> an "invisible rule" paid off - something that reinforces my setting 
concept
> so subtly that the players don't even realize it's at work.
>
> -G.


And I always thought the characteristics were deliberately designed 
so that they were _all_ useful for some important part of the game 
(ie close combat, ranged combat, staying sane, and doing wacky shit). 
I'm disillusioned. Subtle reinforcement of setting concept just ain't 
the same   :-)

FWIW, it didn't work on my players. But I think that's more to do 
with the fact that they're playing characters based on their real 
life selves, so having a low Mind is just too demeaning...



Chris Milne

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