[UA] Invisible Rules
Chris Milne
khris at clara.net
Wed Apr 18 10:53:43 PDT 2001
On Tuesday, April 17, 2001 2:16 PM, Greg Stolze
[SMTP:holycrow at mindspring.com] wrote:
> If that's how it worked out in your game, I can pat myself on the
ack that
> an "invisible rule" paid off - something that reinforces my setting
concept
> so subtly that the players don't even realize it's at work.
>
> -G.
And I always thought the characteristics were deliberately designed
so that they were _all_ useful for some important part of the game
(ie close combat, ranged combat, staying sane, and doing wacky shit).
I'm disillusioned. Subtle reinforcement of setting concept just ain't
the same :-)
FWIW, it didn't work on my players. But I think that's more to do
with the fact that they're playing characters based on their real
life selves, so having a low Mind is just too demeaning...
Chris Milne
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