[UA] Invisible Rules

Greg Stolze holycrow at mindspring.com
Tue Apr 17 06:16:04 PDT 2001


>> OBUA:  Has anyone ever played or had an NPC who was an utterly normal
>> character in UA?  I'm wondering how it would turn out.
>3 out of 5 of my group are 'norms', as are most of the guest stars;
>they're just
>beginning to scratch the surface of the Occult Underground, although
>(frequently) they don't realise it. They're racking up hardened notches pretty
>quick, but I think they'll end up coping OK. The adepts, oddly enough, seem to
>be the ones going ga-ga - well, do not call up that which, etc., etc... ;)

Just out of curiosity, do the adept characters have lower average/median
Mind scores than the non-adepts?  When I was doing the rules, someone
proposed that one should resist stress checks with Soul instead of Mind, or
some kind of average between them.  But it only seemed fair to me that the
adepts and avatars would have the greatest chance of cracking up.  So I
based their unique abilities on the Soul stat, knowing that the average
gamer would crank that particular stat in order to get the most skill
points.  There's nothing saying they HAVE to shortchange Mind, but I
wouldn't be at all surprised if some -- perhaps even many -- do so.

If that's how it worked out in your game, I can pat myself on the ack that
an "invisible rule" paid off - something that reinforces my setting concept
so subtly that the players don't even realize it's at work.

Or it could just be bad die rolling, I suppose.

-G.

Reality is when you're peeking through a keyhole, and someone comes up
behind you and kicks you in the balls.
        -Jim Harrison (paraphrased)

www.waylay.com
www.thehungersite.com



_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua




More information about the UA mailing list