[UA] Dream sequences (was gas w/ fries)

Epoch msulliva at wso.williams.edu
Fri Apr 13 15:38:16 PDT 2001


On Fri, 13 Apr 2001 cpl1 at midway.uchicago.edu wrote:

> Oooo, yeah.  That's an aspect my nastiest hag dream that I forgot...
> I actually *did* have a dream catcher hung above my bed when I had
> that particular nightmare.  I was afraid to look at it for about a
> *week* after the dream; I had an irrational fear that a strand of it
> would be broken, and I knew that if that was the case, my mind would
> crack right then and there.  (It was intact, for the record.  But,
> dragging this thread back vaguely on-topic, if I'd ever played
> something like this out in a game, it wouldn't have been...  :)

Speaking of which, does anyone have any techniques for working effective
dream sequences into a game?  My problem is the usual one of "GM focus
equals importance."  When I start describing a dream, people automatically
know that it's going to be an unusual one, and that takes a lot of the
impact away from it.

I sometimes get away with it by not telling them in advance that it's a
dream, and not giving them any strong cues that it is a dream until a
goodly ways in, but that seems to be a trick that works only a couple of
times a campaign.

Mike

--
iykwim(aityd), tyvm
	- ep


_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua




More information about the UA mailing list