[UA] One o' them thar pwernomancers!
John C
john1x at hotmail.com
Mon Apr 2 09:40:30 PDT 2001
>One of the things I liked is that most characters in the game have only a
>little actual knowledge and a lot of rumours (low signal to noise ratio),
>as opposed to some other games. E.g., I know all the monsters in D&D and
>their various weaknesses, even if my unexperienced 1st level wizard
>wouldn't. The same even goes as far as Call of Cthulhu due to my
>extra-game reading.
Between reading _Declare_ and re-reading "Delta Green", I've been wondering
about how much the governement knows about magick in UA. My guess would be:
quite a lot, if you ask the right people. Not that they'd be too likely to
*tell* you anything, of course. I don't think that would know anything too
coherent, though...just bits and peices of information, without any context
that would enable them to put it all together into something useful.
Nor do I think that there would be any formal structure in place to deal
with unnatural events or people. No Men In Black, or anything of that
nature.
This having been said, a Delta Green/Unknown Armies crossover sounds really
tasty. The Army of the Third Eye, from DG: Countdown, seems perfect for a
UA campaign.
John Crimmins john1x at hotmail.com
http://www.voicenet.com/~johncrim/index.html
"Yes, I am acquainted with Mr. DePalma," Dr. Hsu said. "He was
my pupil years ago. A young man not without talent, but slapdash,
and huckle-muckle in his worksmanship."
"What did you say?" the mayor asked.
"He's a jerk," Dr. Hsu Ting Feng said.
-- Daniel Pinkwater, _The Hoboken Chicken Emergency_
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