UA Gaming (was Re: [UA] "Real-World" Syncronicity)

Chad Underkoffler chadu at yahoo.com
Fri Nov 17 10:52:54 PST 2000


On Fri, Nov 17, 2000 at 02:15:50PM +1100, Doug Stalker wrote:
> Role Playing in NOT snakes and ladders.
> In a typical DnD game this doesn't create a problem - you 
> can't identify strongly enough with your character, and the 
> emotional effect on the player comes form the effects on
> what the player views as a piece of their property - like
> the way you'd be upset if someone destroyed your
> Television Set, but you wouldn't think of it as destroying
> you. 
> UA is NOT DnD.

Interesting thoughts: in Greg's last night Pyramid chat, he
mentioned how it was a design goal for UA to have people who
actually failed at stuff. After reading the above post, I think
I see why my players (and I) had some problems with that.

With UA, you build characters who are richly detailed in terms
of personality. You have a stronger tie to your PC because of
the way UA chargen is set up than you would for a roll-and-pick
sort of game (say, D&D3) or a
numbers-crunch-cool-combo-of-traits sort of game (HERO or
GURPS).

That's why it sucks so hard to fail at a skill in UA: you're
soaking in it.

Interesting.



=====
Chad Underkoffler [chadu at yahoo.com]
http://www.geocities.com/chadu/index.html
"Hold your breath. Make a wish. Count to three."
  -- Willy Wonka

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