[Re: [UA] UA vampires]
jason vines
JsnVines at netscape.net
Mon Nov 13 00:38:57 PST 2000
Epoch <msulliva at wso.williams.edu> wrote:
On Mon, 13 Nov 2000, Doug Stalker wrote:
> rex monday wrote:
>
> > Here's the basic skeleton of the idea.
> > There's a big drawback though: the universe thinks you are dead.
>
> I like it. I'd have to figure out what becoming a vampire actually
> involves, but I definatly like it. Maybe they can become able to affect
> the world slightly by sucking off part of a living persons life essence,
> but once the essence is used up teh changes fade out and are soon lost
> from the timestream. To a vampire, the world is in stable equilibrium -
> they can push things out a bit, but they just move straight back to
> where they were when you were done pushing.
Cool idea, If your thinking about doing a campaign were the players or a
player is a vampire A book called The Ignored by Bentley
Little would be a great reference for you. In the book a man finds that he's
gradually fading from other peoples awareness.
Florida has them! Well at least I know were they went.
Jason V
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