[UA] The Essential Intro
Doug Stalker
dougs at technologist.com
Thu Nov 30 16:07:42 PST 2000
Ville Halonen wrote:
> Mostly, I love the system in its simplicity. A few oddities, though, of which I can remember one at the moment: "called shots". Isn't it a bit funny that in order to shoot someone in a specific, *less vulnerable* body part, you simply can't do little damage? With this system, if you want to shoot someone in the arm, it'll do at least 40 points of damage. I see it as the bullet intruding a straightened arm in the hand, cutting open the artery *the whole way*, and starting a make-bones-flour spin.
I've never used hard rules for called shots (which admitadly has only
happened once in my campaign). I just figure out a penelty to the roll
that seems about right and then figure damage up or down depending on
the description. You don't even need to work out exactly how much
damage is done - even if it's a PC being shot all they now is something
has hit them really hard in the arm, it hurt a *lot* and there is a lot
of blood everywhere.
The hidden wound point system is really good. It makes combat a lot
more tense, because the players can never think to themselves 'I've got
37 wound points left, that .22 deringer she's holding can't kill me with
the remaining bullets unless they are both OACOWAs...'
- Doug
--
_____________________________________________________________
Network Operations Engineer - Big Pond Advance Satellite
Ericsson Australia - Level 5, 184 The Broadway, Sydney 2000
Ph: +61-416-085-390 Email: doug at satellite.bigpond.com
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