[UA] Dueling Banjos
Chris Milne
khris at clara.net
Thu Nov 30 12:13:01 PST 2000
On Thursday, November 30, 2000 3:28 PM, holycrow at mindspring.com
[SMTP:holycrow at mindspring.com] wrote:
> Personally, I like the idea of the non-urban shift. (1) It's
> different, and all other things being equal, I think it's more fun
> to try something new than try the same old thing. (2) Most people
> in the world don't live in cities -- right? (IS that right?)
> Certainly that's true historically. Ergo, the Statosphere is
> probably more loaded with rural archetypes than urban ones.
> (Though, in all honesty, the Farmer is probably not going to be a
> significant archetype for most games.) (Someone want to prove me
> wrong?) (3) Given that there's so much more to DO in a city, I'd
> think it would be harder to develop an obsession on the occult.
> But that's also debatable...
>
> -G.
Perhaps it's something to do with the fact that it would be difficult
for most people to conceive of a richly detailed rural environment.
I'd hazard a guess that most roleplayers are urban creatures.
Furthermore, many GMs (in my experience at least) like to populate
their campaigns with plenty of GMCs of interest. Flooding the
countryside with occult weirdoes is probably stretching the bounds of
credibility a little too far.
Having said that, I can't see any reason why significant parts of an
UA campaign couldn't take place in a rural setting. Sure, some
particular aspects of the OU couldn't or wouldn't go there, but
several others would be happy as sandboys. But for my money, suburbia
would a fine place to set UA. The American Beauty of roleplaying.
Chris Milne
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