[UA] "Real-World" Syncronicity
Eves, Eric D.
EVESED1 at GCC.EDU
Fri Nov 17 08:10:44 PST 2000
<<
Why do you have to ruin a wonderful post by making sweeping statments and
the such. Give me the right players and I will turn any game into a
munchie fest, even UA or OTE. Given the right players any game can be an
intense, electrifying experience. I've been playing D&D for night on 17
years at this stage and it kinda annoys me every time somebody looks down
on it from their lofty perch of UA or CoC or similar and goes "Well, this
kind of roleplaying could *never* happen in D&D". Why not? It's an rpg,
you take on a character. Just 'cause it's marketed as a dungeon crawl
doesn't mean it has to be played that way.
I've lost characters in my current D&D game and it touched me deeply, but
what was more worrying was when the wife of one of my characters died and
I seriously considered not playing that character again 'cause I didn't
want those feelings again.
Yes, D&D is not UA, they're very, very different games with different
atmospheres, but don't discount D&D just because the majority of it's
players are younger and more munchie. Once you're actually roleplaying,
not rollplaying, the system doesn't matter any more. That's the point at
which I'm glad I got involved in all this.
B.
>>
I gotta agree here. While the game being played will have an effect on the
type of session, it doesn't dictate it by any means.
UA is a great game, and it tends to make for nicely-crafted characters and
absorbing games, but both my most moving sessions and my favorite characters
weren't in a game of UA, they were in Rolemaster.
Yes, RM, the over-rules-heavy, chart-filled, combat-obsessed, simulationist
nazi Game From Hell. That was back with my old group, the first people I
ever roleplayed with, the Dice of Bob, and a whole lot of caffine. I still
have a soft spot for that game, despite knowing that the rules got in the
way more often then not without good house rules and just focus on the wrong
things, because I have seen the way it can work when eveything is just
right.
I've seen players have deep emotional responses to the game, and I still
remember the looks on their faces in some sessions, sessions that neither I
nor they will ever forget. People can tell me all they want that only
"deep" games like UA can give that sort of response, and I'll know that
they're wrong, because I've seen that any game can cause you to really feel
for your characters and their pain and good times.
It's not the game, it's what you make of it.
Eric "Random Nerd" Eves
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