[UA] [OT] Non-UA Rules Wankery
Epoch
msulliva at wso.williams.edu
Tue Jun 13 22:07:57 PDT 2000
On Tue, 13 Jun 2000 stuartanderson at uswest.net wrote:
> There are all kinds of great ways to randomize numbers, but
> it all comes down to straight or bell curve and how often you want rolled
> actions to succeed. But I'm a math teacher. And I play too many games to
> actually remember the rules of any of them.
I've got to agree with this.
Greg -- if you're interested in pursuing the mathematical side of this
mechanic, tell me off-list, give a few more details of how it's supposed
to work, and I'll write up a simulator to do a few tens or hundreds of
thousands of test rolls, and give you a breakdown of how it actually
performs (odds of success at such-n-such a difficulty, how much that
changes if you go up or down a difficulty, whatever).
If you haven't done something like this already, I beg of you, /do it/.
I'm an excellent coder, and, for RPG designers, I reduce my billing rate
from $110/hour to 0/hour -- you don't get a better deal than that. And
nothing sucks more than a system that looks cute, but Just Doesn't Work.
Mike
--
And smale foweles maken melodye
--Chaucer, the Canterbury Tales
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