[UA] [OT] Non-UA Rules Wankery

Timothy Toner thanatos at interaccess.com
Tue Jun 13 18:37:28 PDT 2000


"Math is Hard."
        - Barbie

I think that you need to stay away from the "high numbered face, multiple
matches" convention, because it smells of that adding thing you're trying to
get away from (in fact, it's closer to multiplication, since you're only
really interested in sets, and the higher the value of a set, the better).
That leaves us with "high multiple matches, numbered face, which really does
smell of poker.  SOmething tells me that a gambler / mathematician saw this
possibility, and created separate games based on these two concepts.

Okay, this may be a needless complication (and ain't those fun) but based on
the game system, it might work.  So you have your five die roll.  You get
(rolls convenient dice) 2,3,5,8,8.  Now let's pretend we live in a 'demon
haunted world' (thanks, Carl), and even things are good, and odd things are
bad.  We can come up with four possible outcomes:

Even numbered face, even number of matching dice (which is what happens
here)            Very good result
Odd numbered face, even number of matching dice
Marginally good result
Even numbered face, odd number of matching dice
Still a sucess, but marginally bad
Odd numbered face, odd number of matching dice
Still a success, but uh-oh

The disadvantage is that those four outcomes may not represent a wide enough
spectrum, which is why you can use the face value to tell you something
else, but twist it by having high odds count effectively as negative
integers.  For instance, triple 8's are very good, but triple 9's are
altogether bad mojo.  You now have a skewed target system, going
9753102468...

and I'm spent.  I have no idea where I was going with that.  If someone
figures it out, drop me a line.  I'll be soaking my head a while in Perrier.



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