[UA] [OT] Non-UA Rules Wankery
Piotr Pogorzelski
pogo4 at caramail.com
Tue Jun 13 19:12:50 PDT 2000
>Okay, this has NOTHING to do with UA, but since you're all
a self-selected
>group of gamers and the level of conversation here is
generally so very
>high, I thought I'd tap the talent and bounce a rules
mechanic idea in its
>formative stages off you.
>Basically, what I'm toying with is a variation on the
standard pool of
>d10s, just like WW and AEG. Only instead of aiming for a
target number,
>you hope that your dice match. So if you roll 5d10 and
get 1, 3, 3, 3, 9,
>that's a success because you got three dice the same. If
you got 1, 2, 5,
>6, 10, that's a fail because none of them match.
Nice idea to get rid of maths, since I can't even count
how many fingers I have (between eight and thirteen, I
think). If it can help you, a similar dice convention was
used in Sorcerer - at http://www.sorcerer-rpg.com/ (sorry
if you thought this idea was unseen before).
Mr. Ben Brighoff said it was like Poker. You could go
that way: you could let a player re-roll a part of or the
whole dice pool if his character has a "skill" that helps,
or play oppositions like fighting with a first round (every
one rolls his dice) then a second round (and then people
with adequate "skills" can re-roll)...
Gregory Pogorzelski.
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