[UA] [UA]: various topics
Matthew Rowan Norwood
rowan at media.mit.edu
Fri Dec 8 09:16:57 PST 2000
> 30%? Certainly unwitting avatars are far, far, far
more common than adepts
> and knowing avatars, but I'd imagine that even 10% of
the population is a
> big stretch. Most people just don't have the stamina
and attention span to
> be one thing for very long.
>
> -G.
Exactly. I play lots of roles in my daily life, but I
slip out of character way too often to ever build up any
"avatar skill" before breaking taboo. Someone who wanted
to be the Devoted Boyfriend would have to go for months
without _ever_ forgetting a promise, going out drinking
with the guys, getting angry with his SO, etc. Some
people might be able to pull that off, but I imagine
they're few and far between. In addition to being
difficult, it's unhealthy. The only archetype you could
embody and not be classified as Obsessive would be The
Well-Balanced Guy, which isn't exactly the kind of
archetype that jumps out of the collective unconscious
and grabs you by the psychic balls. "Symbols: well,
different people have different styles. Whatever makes
you comfortable, or whatever circumstances dictate.
Sometimes you may feel strongly about something, in
which case you might want to wear something extreme.
Taboo: Try not to do anything really bad. I mean, sure,
sometime extreme action is called for, and then you have
to do what you have to do. But generally, you should
try to do what's best for yourself and other people. If
you screw up, well, it happens to everyone. That's
life. Make whatever amends you feel you have to." This
is a kind of Zen perfection which says "People are
People", in contrast to the Avatar, who declares, "I am
a God".
> If a boozehound sets up a proxy of himself/herself,
what happens if that
> proxy drinks from a significant vessel? I assume the
boozehound gets the
> sig. chargem but does he also take the drunk penalty?
My take on this:
He gets the charge and _doesn't_ suffer the penalty.
HOWEVER, if either he OR the proxy ever sobers up, all
charges are lost. Other school also have interesting
proxy dynamics: epideromancers can only get charges from
proxies who hurt THEMSELVES -- no torture chamber in the
basement full of proxies. Entropomancers making
monetary bets against their proxies know that there's no
REAL risk involved (because the money will either go to
him or to himself in the form of the proxy), so they get
no charges. Cliomancers drain charges at twice the rate
(both instantiations of the adept are "leaking" energy),
and they can't charge twice from the same location in a
day (visiting a site along with your proxy is just like
visiting it twice).
Probably lots more interesting stuff for other schools.
> I rather like the fact groups aren't
> clearly heroic, and conflict happens because groups
with opposite goals
> collide. One scenario I had the PCs going against TNI,
next one I had
> them playing Inquisitors without any problem. It's
something I miss in
> the more one-sided groups, like TOSG.
>
> BTW, I'd like to see a TOSG sourcebook, too. There
should be more about
> these guys than guns and rants.
TOSG is one of my biggest beefs with UA. I think the
setting really adheres to the political beliefs of the
writers -- which is fine, but I disagree with them. TOSG
as described by Randy Douglass' ideology should be made
up of the kind of people who were protesting the WTO in
Seattle last year. Instead, two out of three sample
members are insane sadists, and the third one is
borderline. In contrast, TNI sounds like the worst kind
of megalomanic vigilante enterprise -- Ross Perot with a
team of thugs trying to take over the world. But Alex
Abel and Eponymous are represented as Superman and
Batman instead of an anally-fixated covetous neurotic
with a God complex and a cold-hearted killer who is so
disconnected from humanity that he wouldn't think twice
about smashing an infants' brains out if it were in his
best interest.
Either group could be portrayed as being staffed with
deluded psychopaths or savvy realists -- the arbitrary
choice of TOSG as the losers seems odd. There's nothing
wrong with having ranting hick militia-men or supercool
corporate agents in UA, but the core book makes the
associations sort of inseparable. I think UA GMs would
do well to provide a little more balance... I was
thinking of running a story where a character gets
involved with TOSG because of its noble goals, and who
fights against Abel, who's trying to become God on
Earth by consolidating magical power. After a while,
though, Douglass' strict ideology (toned down in my
story) would turn the guy off, and he would ironically
end up working for Abel, a man who he personally
despised but whose organization was the best bet going
for changing the world. Working within the system and
all that. The character was black, and it brought up
some interesting tensions about Abel selling out the
downtrodden in his quest for power, the character acting
as a foil for Abel.
> Now, how much sense does this? I know there are sects
whose beliefs
> forbid certain types of medical intervention, but can
somebody provide a
> real world example? It would be easier for me if I
have a start point.
Christian Scientists avoid medical care out of the
belief that humans are immortal, and therefore disease
is an illusion. Rastafarians are skeptical of modern
medicine, associating it with a technocratic world they
view as evil. Both groups have some good points, and
it's hard not to respect the faith and priciples of some
of their hard-core members. Different strokes for
different folks and all that.
-Matt Norwood
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