[UA] Catharsis

Will will_ml at yahoo.fr
Tue Dec 19 01:23:58 PST 2000


Joe Iglesias <kidklipot at my-deja.com> a écrit :
> 
> Will!
> 
> (it's the ML where everyone knows your name...)

Yes, but I've been phasing in and out recently. The Great Enemy of Old (a.k.a
Real Life) has struck again.

> I have these kinds of thoughts too, but the game is usually Feng Shui.  :)

I botched my Storytelling roll the 1st time I tried, so I've given up with
Feng Shui since then. I enjoyed reading the book a lot, though.

> I like it a lot, though forcing people to undego catharsis seems a little
> tame; you yourself say that people usually do that on some level,
> unknowingly.  The Room's purpose might be to force people into action
> themselves rather than being a spectator in their own lives, by making them
> steer the film or die.

I like this idea. The reason why I proposed Catharsis at first was some kind
of "mirrored" effect. Players playing characters (1st catharsis) who themselves
have to project their emotions into a movie (2nd catharsis). Normally this kind
of situation is quite fun to play. But your idea really sounds good, too. The
important thing here (as often) is clearly the chars.

> The kind of action doesn't matter (a meek person could finally stop putting
> up with the job they hate and quit, or another could find it within
> themselves to start stalking their neighbor); only that the passive are now
> the active.  It's all the same to the House.

The problem is to give enough momentum to the whole thing. And I think you
can also get that with really interesting chars. That's going to be the hard
part. I have to think about it again.

> Would this be the kind of Room that doesn't have Agents, instead inflicting
> itself on people, camoflauged as a normal theater?

I guess so.

> "Man, I've wanted to see Casablanca in a theater for years." 
> "Casablanca?  This is Star Wars, man."

This is a good start :)

I also thought it would be possible to use the "movie-star spirits" from the
Mage short story, where these spirits go through the screen into the audience.
Maybe a meeting with a few of these spirits could help the players understand
why they are there and what they have to do... A bit like "well, I used to be
a movie star. Now I'm just bored. Give me the one last big show I need. You
pull the strings, I'll be your faithful puppet. It's gonna be a *great* movie.
It has to."

Will

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