[UA] Bad Reactions to UA?

Stacy Stroud deadstop at gte.net
Tue Dec 5 13:49:40 PST 2000


At 10:34 PM +0000 12/5/0, Nick Wedig wrote:

>>There were no groups
>>(with the exception of Mak Attax) who were setting out to be, well, heroic.
>
>Team Salvation, in PoMoMa, is so much that it seems to bother folks.

Yeah, them.

Also, have these players seen the Reality Cops narrative structure description?  I don't care much for the name (sounds more like terminology that should be in Mage:tA), but the little exchange makes it clear that the setup in question is quite clearly a set of magickal do-gooders.

One thing about UA that I did find new and refreshing when I first encountered it is that you don't really have the over-arching factions of games like Mage.  Even the "keep magic a secret" police are just one cabal (if a powerful one) who follow that agenda for particular reasons.  Rather than assigning absolute "good" and "bad" sides to the universe, UA puts the focus more on what *you* and your little group choose to do, and what you choose to stand for, and how far you're willing to go in pursuit of that cause.  (Alex Abel's cause, by itself, is awfully bright and shiny, but TNI is tarnished by the means he's willing to use.)  So go ahead and create PCs who stand for what they consider good, and be ready to decide just what you're willing to do for that good.


Stacy Stroud
deadstop at gte.net



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