[UA] Bad Reactions to UA?

Doug Stalker dougs at technologist.com
Mon Dec 4 16:51:03 PST 2000



Chad Underkoffler wrote:
> 
> Hidey-ho.
> Has anyone on the list introduced UA to a player who doesn't
> like it, and what has their experience of it like?
 
I've had someone refuse to try it - it wasn't a fantasy setting and it
wasn't shadow-run.  


> I ask this because one of my friends and players has a
> significant dislike of the somewhat nihilistic tone of UA, that
> everything seems to be tainted or undercut, that everyting is
> depressingly overempahsized realism in terms of what characters
> can do, and that all magick does is make your life worse.

I like that, and two of my regular players definatly like that.  Another
player doesn't like character morality issues that aren't black or white
- despite the fact he's studying philosophey at Uni.  Others I'm not
sure on, because they havn't played enough, but I think they generally
like the way UA works.


> UA? Can we think of ways to either:
> 1. Re-introduce UA more positive to these folks, or
> 2. Make settings/tone/rule changes to make UA more positive to
> these folks.

How I handle this:

I let this player get away with acting heroic, and try to resist the
temptation to screw him over because of it.  Now that they are working
for a secret agency (TNI/sleepers/something else, I havn't decided - and
they don't know) It's simple to have any mission presented to them in a
form which suggests that doing it will be for the Greater Good.

 - Doug




_____________________________________________________________
  Network Operations Engineer - Big Pond Advance Satellite
 Ericsson Australia - Level 5, 184 The Broadway, Sydney 2000
  Ph: +61-416-085-390   Email: doug at satellite.bigpond.com

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