[UA] Re: UA digest, Vol 1 #262-New Magick Cherries problem
Ori N.Shifrin
ori at ozemail.com.au
Fri Apr 7 20:47:41 PDT 2000
Hi
I`m on digest mode,and the digest didn`t handle the New Magick Cherries
HTML posting at all well(see below for a small sample)!
Is it possible for someone to remail this to the list(or just to me if
no-one else has this problem)in normal text mode?
Thanks
Ori
ori at ozemail.com.au
>Message: 17
>Date: Fri, 07 Apr 2000 21:04:30 -0500
>To: ua at lists.uchicago.edu
>From: Adam Kalafarski <agkalafa at midway.uchicago.edu>
>Subject: [UA] New Magick Cherries!
>Reply-To: ua at lists.uchicago.edu
>
><html>
><font face=3D"Arial, Helvetica">Hi there!<br>
><br>
>Cherries are one of the many things that make UA adepts cool. However,
>since there are only 10 cherries for all the magick schools you'll
>probably get plenty of players with the same cherries if you're running a
>game where all the PCs are adepts. Anticipating this problem, I designed
>5 school-specific cherries for each school presented in the UA rulebook
>and Postmodern Magic.<br>
><br>
>My goal was to make each cherry cool, useful, balanced and appropriate to
>the school it belongs to. I'll be the first to admit that I didn't
>succede with each cherry but with 97 to pick from I hope you'll find some
>that you can use in your game. <br>
><br>
>If you have any rules questions on the effects I intended these cherries
>to produce, feel free to send me an e-mail. Don't hesitate to flame me
>with criticisms either if you think some of these ideas are unfair,
>overpowered or just plain stupid. <br>
><br>
>With out further adieu:<br>
><br>
><b>Magick School Specific Cherries:<br>
><br>
>General Comments on these Cherries:<br>
></font></b><font=
> face=3D"Symbol">=B7<x-tab> </x-tab=
>></font><font face=3D"Arial, Helvetica">Just
>like most spells, cherries can only effect people or things in your
>immediate vicinity that your character can sense somehow.<br>
></font><font=
> face=3D"Symbol">=B7<x-tab> </x-tab=
>></font><font face=3D"Arial, Helvetica">Effects
>generated by cherries are allowed help your characters get charges. The
>normal prohibition against using magick to get charges doesn't apply
>here.<br>
></font><font=
> face=3D"Symbol">=B7<x-tab> </x-tab=
>></font><font face=3D"Arial, Helvetica">Some
>of these cherries give your character a permanent increase to a skill.
>This bonus cannot raise a skill above its governing stat.<br>
></font><font=
> face=3D"Symbol">=B7<x-tab> </x-tab=
>></font><font face=3D"Arial, Helvetica">Your
>may always choose not to activate a cherry you roll.<br>
></font><font=
> face=3D"Symbol">=B7<x-tab> </x-tab=
>></font><font face=3D"Arial, Helvetica">GMs
>are heartily encouraged to think of a cool way for these cherries to
>manifest in game. A =93learn something=94 cherry might be described as a
>vision or an intuitive leap of logic based on minor details in the
>current scene.<br>
><b>Amoromancy Cherries:<br>
></font></b><font=
> face=3D"Symbol">=B7<x-tab> </x-tab=
>></font><font face=3D"Arial, Helvetica"><b>Dr.
>Ruth. </b>You get a flash of insight into what someone nearby is looking
>for in a partner.<br>
></font><font=
> face=3D"Symbol">=B7<x-tab> </x-tab=
>></font><font face=3D"Arial, Helvetica"><b>Casanova.
></b>You may flip-flop any charm type skill till sunup or sundown.<br>
></font><font=
SNIP
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