[UA] Re: Pharmomancy
Chris Milne
khris at clara.net
Wed Apr 5 06:33:46 PDT 2000
On Wednesday, April 05, 2000 6:32 PM, Peter Hindman
[SMTP:strev at arches.uga.edu] wrote:
>
> From: Chris Milne <khris at clara.net>
>
> >On Tuesday, April 04, 2000 3:36 AM, Peter Hindman
> >[SMTP:strev at arches.uga.edu] wrote:
<snip the previous quoted bits 'cos they're too long>
>
> >I like it. I reckon it'd take a bit of playtesting to
> >choose between the "fixed" and your "variable" method in
> >terms of balance, but it's a nice idea. Thanks. Just one
> >question: is the adept allowed to flip-flop the minor
blast
> >roll? If they can, then they've got a much better chance
> >of forcing a high-rank check.
>
> It's a magic skill check, magic schools are
> automatically obsession skills, so yes, it's
flip-floppable.
I just meant: are you allowed to flip-flop the roll for the
purposes of determining the check level?
As usual, I failed to explain myself well, but you answered
the question anyhow
:-)
> Notice, however, that if for example
> an adept had a skill of 55%, the minor blast wouldn't
> force a check any higher than rank 5--if the adept rolls
a 12, a flip-flop
> makes it 21 and forces a rank 2 check, but there's no way
to flip-flop a
> 39 and make it a rank 9 check.
Very true. I obviously didn't think it through enough. D'oh
:-)
> Three answers come to mind: 1) No matter what, you
force a rank-5
> check. With the significant blast, that means the single
attack is really
> _three_ attacks. That's not bad at all.
> 2) Apropos of 1), the attack is almost certain to be
devastating on
> any 'normal' (i.e. average Mind, few Hardened notches)
person. If you use
> it on Eponymous, or on an experienced Duke with a high
mind score, well,
> that's like trying to shoot the Killdozer. Bad strategy.
Well, yeah, but if you roll low, you've still only really
inflicted a rank-5 check. Same as any school's minor blast,
which is a bit of a dud from your hard-earned siggie. Guess
it pays to have a back-up plan.
> 3) Maybe the Significant blast does minor blast-style
damage in
> addition to the madness checks? Hmm...how about, the
Significant blast
> forces a second madness check based on the _ones_ die
rather than the tens
> die--the statistics will depend on the duke's skill
level, but that will
> make the average check somewhere around rank 6 or 7--plus
minor blast
> damage from brain trauma, stress hormone secretion, etc.
This makes it
> comparable to the Pornomancer blast (minor blast damage
that you _can't
> heal_).
That could work. It's not a big blast, but maybe that's in
keeping with the school as one of the less violent ones.
Thanks again for being my sounding board :-)
Chris
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