weird question: self-reference in fiction
Jared A. Sorensen
spike at memento-mori.com
Sat Feb 27 21:45:17 PST 1999
a question for all you water-cooled brains to ponder:
how do you handle the split between fantasy and reality in your games? i
mean, since most ua games would seem to take place in real cities, how much
information from the real world do you use? is clinton the president?
what's on tv on sunday night? does the local gaming store sell unknown
armies? what are the implications?
i'm always wondering (usually while watching television) if
culturally-significant shows (ie: x-files) would have any kind of
self-reference in that "false-real" world (is there a show in mulder and
scully's america that features paranormal investigators that are secretly in
love with each other?)...hmmmmm.
oh yeah...i've only read a wee bit of his stuff but andrew vachss' stuff
looks like primo ua material. i read "the underground" and really liked it
(although it's a futuristic tale...perhaps not as suited to ua as his other
stuff).
oh yeah, obligatory canadian director plug: atom egoyan. his stuff is
really, really cool and very strange...very useful for those gm's out there
with a penchant for labyrinthine plotlines involving human relationships.
common symbols include hotels, voyeurism and cameras...cool shit (especially
"the adjuster" and "exotica").
Jared A. Sorensen
http://www.memento-mori.com
"Biology does not make a man a father, nor a woman a mother -- we are what
we do." - Andrew Vacchs
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