Working for the House

Molotov molotov at ix.netcom.com
Sat Feb 27 07:40:55 PST 1999


Howdy All!

Anyone thought of using the House of Renunciation as the narrative
structure for a game.  I could see PCs working for the House through a
series of shadowy cut-outs, or even (or perhaps) ultimately knowingly
for the House itself...likely in a similar way to the Millenium Group in
"Millenium" (at least in the first season or so)...with the characters
not really understanding what the organization wants.  Kinda default for
using the House anyway.

The tasty part, to me, is having the players set up their characters as
usual.  Of course, some of them have already been to the House when play
starts, so the person they think they are (and want to be) isn't who
they always were.  Wonder of wonders...what if not all the PCs have been
to the House that fateful first time.  Plenty of room for exploration of
self and such issues.

Just some early morning thoughts.

Thanks!
--
House of the Jade Lantern
http://www.jadelantern.com
--
"The Perfect Man has no self;
 the Holy Man has no merit;
 the Sage has no fame."
     ~ Chuang Tzu





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