Rogue Archetype
James Palmer
jrp36 at hermes.cam.ac.uk
Sun Feb 7 08:31:46 PST 1999
Attributes: The Rogue doesn't give a damn for anything or anybody but
himself and his pleasure. He wenches, boozes, and cheats his way
through life, and everybody smiles at how charming he is. Nobody ever
ties the rogue down, not to one place, or woman, or side. He's
irresponsible and selfish - but people love him anyway, because he does it
with style.
The positive side of the Rogue is his freedom and charm. He represents an
escape from the mundanities of life which has inspired many. The dark
side is obviously his selfishness and indulgence. The Rogue leaves many
casualties in his wake.
Taboos: The Rogue must never place the wellbeing of others above himself.
The Rogue also never commits himself seriously to anything - devotion to a
single country or women is below him.
Symbols: The Rogue has few symbols, being a true individualist. Style is
always a trademark of the Rogue - no matter what he's wearing, he always
looks good. Rapiers, pistols, and other courtly weapons are his
traditional totems. He is represented in various card decks as either the
Knave or the Jack.
Suspected Avatars in History: The first Rogue is sometimes thought to have
been the Athenian general Alcibiades, who switched sides at least four
times during the Peloponnesian War, charmed cronies, philosophers,
soldiers, and the Athenian crowd, and seduced the king of Sparta's wife.
A common figure in literature - especially that of the 18th century -
historical examples of the Rogue include Byron and the original Don Juan.
Some also suspect the Victorian general Harry Flashman to have been an
avatar of this figure, although his heroic military record and known
devotion to his faithful wife Elspeth might seem to clash with this.
Politically inclined occultists have their suspicions about Bill Clinton
and the Tory minister Alan Clark. Female Rogues are uncommon, as
societies have generally given men more opportunities for self-indulgence,
but are becoming more common. Moll Flanders serves as an inspiring
example for many of them.
Channels:
1-50%: Rogues are noted for their charm, grace, and ability to lie their
way out of trouble. People are naturally inclined to believe the Rogue,
and he may add 20 points to any successful roll in Charm, Lie, or similar
social skills, provided he rolls under his Avatar: Rogue.
51-70%: Rogues often get themselves into trouble, but normally end up
landing on their feet. When in serious danger, you may make an Avatar:
Rogue roll to ensure some fortunate coincidence that places a convenient
escape in your way. The better the roll, the more you stand to gain.
This escape often takes the form of a convienently charmable individual,
who, with luck, you will be able to persuade to release you from your
current predicament.
The downside to this channel is that if you fail your roll an escape
presents itself that will actually get you into worse trouble than you're
already in. Obviously, the GM makes the roll. These failures get nastier
the more frequently the channel is used.
Example: John Paget, an avatar of the Rogue, is tied to a table awaiting
the painfully tender questioning of the Cult of the Naked Goddess, whose
ritual recreating the second scene of "Bridal Whorehouse" he recently
ruined by conning his way in to pursue a fancy he'd taken to Daphne Lee,
then failing to remember his lines and taking things naturally. He looks
pleadingly at the GM, who sighs and rolls his Avatar skill of 63%.
Rolling a moderate 24, he decides that one of the extras guarding him has
taken a shine to John, and if he can successfully charm her while tied to
the table, he might stand a chance of getting out of here. Fortunately,
Charm is John's obsession skill, and he's soon free as a bird.
Later on, John finds himself trapped in a warehouse by the New
Inquisition. He uses the channel again, and the GM rolls an 87. Smiling,
the GM announces that a new force seems to have entered the fray, and be
driving off the NI. Unfortunately for John, it's the Cult of the Naked
Goddess, and they're looking for him ...
71-90%: The Rogue is occasionally hit, but rarely seriously injured. Any
attack roll that is less than the Rogue's Avatar skill merely scrapes him,
doing damage equal to the tens digit on the dice. This only applies to
the first blow the Rogue takes in any combat - after that, he should be
trying to get out of there, if he's got any sense.
91+: People become increasingly unwilling to believe anything really bad
about the Rogue. Provided he can make an Avatar: Rogue roll that beats
their Detect Lies, Aura Sight, or similar skill roll, and come up with a
story, no matter how implausible, they're willing to excuse even the worst
crimes.
Example: Daoud Mabsut finds Lisa Applebaum, an Avatar of the Rogue, bent
over the unconscious form of Angela Forsythe, a dagger in her hand. The
previous power fortunately reduces his first deadly blow to a mere cut,
and Lisa rapidly explains that she found Angela like this, and the
"enchanted dagger was merely being used in a protection ritual. Really."
A lucky 66 on her Avatar roll beats Daoud's 23 on Lie, and he begins
helping her "perform the ritual."
[BTW, Daoud looks very like a Sikh in the picture (turban, big beard), and
his liking for big swords, physical fitness, and mercy is in keeping with
Sikh tradition. So why's his second name not Singh?]
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