Anarchomancy

Stimson, Aaron AStimson at adp-ebanking.com
Wed Feb 3 12:51:37 PST 1999


Anarchomancy (Anti-Establishment Based Magick)
The essence of Government is power; and power, lodged as it must be in human
hands, will ever be liable to abuse. 
-- James Madison 
Good government is no substitute for self-government. 
-- Mahatma Gandhi
The ruling power within, when it is in its natural state, is so related to
outer circumstances that it easily changes to accord with what can be done
and what is given it to do
Remember that what pulls the strings is the force hidden within; there lies
the power to persuade, there the life,--there, if one must speak out, the
real man. 
-- Marcus Aurelius Antoninus
You have the God-given right to kick the government around--don't hesitate
to do so. 
-- Edmund Muske

	Of the many who flock to the banner of Anarchy, perhaps fully 1% of
these truly understand the irony of the Anarchy movement.  Of these, perhaps
1% understand the nature of power as it is seated in government.  These know
that power isn't just elected, wrested, or founded; Power is, and  as an
aspect of humanity's yearning for order, Power congregates into cohesive
masses.  This accretion of power manifests in Power groups: governments,
cabals, movements, religions, etc.  Of this small group of enlightened
anarchists perhaps 10% have to ability to manipulate that Power when it is
liberated from the establishment.  These are the Anarchomancers.
	Anarchomancers (or rebels, as they are known in the Occult
Underground) recognize that the Power of government is relatively untapped.
Even in countries where tyranny holds the masses in terror, the Power of
government is uncontrolled, primarily because it is bound up within the
structure it creates.  Establishments are like atoms, immense storehouses of
energy caught up in the fiery cycle of existence.  The rebel's power is
drawn from acts that disrupt the power and facade of establishments.  In
other words, the rebel is the magical equivalent of an atomic reactor,
breaking the structures of government to tap the power within.
	The essential paradox of Anarchomancy is that in order to preserve
their power a rebel cannot endorse or support any power structure or
establishment.  In fact, the only agreements or associations they can enter
into are those formed by mutual consent.  This may not seem like much, but
when an rebel is arrested they by necessity must resist, cannot accept a
court appointed lawyer, cannot accept the decision of the court, cannot
claim their rights from any legislation or written body, and cannot use the
appellate system for recourse.  Any such act would reinforce the Power
inherent in the System.  Thus rebels are usually either at large or dead.
	Anarchomancy Blast Style: For all the flash and violence associated
with anarchy, the Anarchomancy blast is surprisingly subtle; it simply
attacks the foundations of the mind.  Both blasts subject the victim to
Stress check verses the Unnatural.  Consider this as being subjected to a
concentrated summary of the rebel's world view, without the benefit of being
able to translate that world view into anything bordering on sense.  The
minor attack only 'blinds' the victim for a period of time, while the
significant attack 'paralyses' the victim.
Stats:
Generate a Minor Charge: Perform an act that disrupts a facet of any
municipal or local establishment from working normally.  (This could be
planting a false bomb and calling in a bomb threat, setting mutliple
separate fires in one fire district, or inciting day-long riots.
Alternately, sabotaging the sanitation department or stopping sunday
services at a local church.)
Generate a Significant Charge:  Disrupt an entire municipality or obstruct a
facet of a national establishment from working for an entire day. (Holding a
city hostage, aiding a virus to paralyse the IRS databanks for a day, or
fostering a state-wide poisoning scare.)
Generate a Major Charge: Entirely destroy a municipality's ability to
govern, disrupt any national entity for a week, or halt any international
organizational agreement from being implemented. (Destroying the government
of San Francisco permanently so it can never be restablished, holding the
Parliament hostage for a week, Devaluing the Euro so as to force the EA to
abandon it, etc.)
Taboo: The Anarchomancer cannot recognize any organization as having a
higher authority.  As stated before, this means that anytime any established
organization attempts to exert it's will on the rebel and the rebel obeys
s/he loses all charges generated.  This does not mean the rebel has to
reject stopping at traffic lights or spending money.  Stopping at traffic
lights is a consensual agreement for general safety, and a dollar is only
worth what you can get for it.  
Random Magick Domain: Anarchomancer magic is all about drawing magic out of
its concrete form in government and using it empower the individual.  In
short, Anarchomancy is about working outside the boundarys.  Unlike
Dipsomancy, which breaks the rules, Anarchomancy rejects the rules in order
to promote the individual's belief system.  As each form of magic is also a
viewpoint, so each rebel's viewpoint is established in his belief system.
Rebel magic holds sway over bringing down barriers, confounding magical and
natural laws, and changing the wau people see things.
Starting charges: A new Anarchomancer starts with 3 minor charges.
******

OK Folks, I'm putting together a spell list.  I'd like some input, and ideas
for spells.




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