Nulls (was Faeries)
molotov at ix.netcom.com
molotov at ix.netcom.com
Sat Feb 27 11:37:30 PST 1999
Date forwarded: Sat, 27 Feb 1999 11:17:20 -0600 (CST)
Subject: Re: Nulls (was Faeries)
Date sent: Sat, 27 Feb 99 11:20:06 -0600
From: Rick Neal <grendel at pangea.ca>
To: "Unknown Armies List" <UA at purpletape.cs.uchicago.edu>
Forwarded by: UA at purpletape.cs.uchicago.edu
Send reply to: UA at purpletape.cs.uchicago.edu
Howdy All!
> >nulls: there are people out there that are so polarized against the
> >supernatural that they effectively nullify unnatural phenomena...including
> >a mage's magickal charges. any spell or phenomenon or spell directed at a
> >null will fail. period. contact with nulls will drain a mage dry of his
> >power...
>
> Personally, I've never liked this sort of idea. From a game-design
> perspective, it always seems to me to be a late add-on when the designer
> realizes that he's made his wizards/telepaths/vampires too powerful.
> Functionally, it's a device to force PCs to not rely on the powers and
> abilities that define them.
Hmmm...I dunno. I've always kinda liked the idea of nulls. In UE,
it could be entropic - there's another one of those random reality
viruses... occasional nulls.
>
> Now, if you don't want your adept magicking everyone he comes across
> instead of looking for a different way to relate to them, build some
> in-game consequences that don't limit his power, but show him that using
> may sometimes be a BAD IDEA (tm). For example, a plutomancer probably
> gets one chance to use his blast on Alex Abel. If he doesn't take him out
> with the blast, Abel runs, because he didn't get where he is today by
> being stupid. Once he's safe, you can bet that every resource the man has
> is focussed on wiping this absurd little plutomancer out of existence.
> Life expectancy of said plutomancer can hereafter be measured in hours.
>
> Another example is an epideromancer who continually reshapes the
> appearance of friends and acquaintances. Can anyone say "Self Check?" How
> about saying it any time your physical structure is altered? Tack on a
> Helplessness Check, too, unless you specifically ask to be remade. Now,
> suppose the epideromancer does this with someone he's just met in a bar?
> Well, the legal definition of battery is "An unwanted touching." Once the
> police are involved, there's going to be some serious limitations on our
> little adept's habits.
>
> The other reason I can see wanting to put a null in the game world is for
> the sheer "What the...?!?!" response from the player. Given that this is
> desirable (and I really do believe it is, so take warning Clint and
> Chris), I would do it somewhat differently.
>
> >there are people out there that are so polarized against the
> >supernatural that they effectively nullify unnatural phenomena
> You might almost say they're Obsessed with it. Now, let's see if we can
> build a paradox... Ah! Using disbelief in magick to work magick to
> destroy magick! How's that? This gives us the basis of a magick school,
> superficially similar to the skeptomancers, who actually use magick to
> suppress magick. Now we know why James Randi has never had to give his
> prize money away.
Hmmmm...or there's that.
___
House of the Jade Lantern
http://www.geocities.com/~visionwhisper/lantern.htm
___
"The Perfect Man has no self;
the Holy Man has no merit;
the Sage has no fame."
~ Chuang Tzu
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