cinematic v. horrific, or what i did on my summer vacation
Don Quixote
justinkl at speakeasy.org
Thu Feb 25 17:35:05 PST 1999
On Thu, 25 Feb 1999, Bryant Durrell wrote:
> Interesting question, really. I think horror can be cinematic. I
> think cinematic is currently used in gaming to mean... pulpish action.
> Having your PC jump off the cliff with the cool certainty that the GM
> will reward your boldness by providing a helicopter. But there's more
> to cinema than that.
Yeah. I agree. For a really neat system that actually(to my mind, anyway),
lives up to the word, you should take a look at Hubris Games' Maelstrom
Storytelling. The entire game is set up in 'scenes', not individual
actions that you first resolve to get a result, and then apply the effects. I
wrote up a pretty good description during a thread on r.g.frp.misc last year
sometime- a search on dejanews should find it...It's also based on a four stat
system like UA(though with simpler skills), so it might just be easily
portable- I've been thinking about that more and more as I read the UA
rules(sorry guys- I just dont like dice or percentile systems :P)- it's weither
that or with the hybrid Castle Falkenstein/Psychosis system I use to run Kult,
and just graft the magic and psycology rules form UA into place on top of it.
justin
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