[UA] What You Want

Jason P.Prince wanderer at wr.com.au
Fri Feb 12 06:17:47 PST 1999


From: Gregory Paul Stolze <holycrow at mindspring.com>
Subject: [UA] What You Want



Let me preface my response by saying I think that my
preference is for a series of regional (a few cities)
books which details Cabals, New Magic, New Archetypes,
Regional Background (snap shot/basics), Main
Players their, and a bunch of story ideas.
I think there is definetly a place for pure source/scenario
books but I alos think that their will be new ideas
for all these things always coming out and this
sort of format would allow for such an inclusion.

The regional focus I believe will be inline with
the ideas in the rules about everyones magic
and those teachers thereof, being fairly unique.

Such a format limits the depth that can be
taken but I thinks its early days to think that
a defintive (at least for a few years) Archetype,
Magic, Cult books can be bought out.

> "Mature Audiences" - The Pornomancer sourcebook.
> "One Bourbon, One Scotch, One Beer" - The Dipsomancer sourcebook.
> "Flesh for Fantasy" - The Epideromancer sourcebook.

I would like to see more schools - more variety. At present I think there
has been just a taste of what more their could be. How they appear
I dont mind, as long as we get more soon.

> "Godwalker" - A UA novel

Its early days, and I would rate this quite low until the GAME
is established.

> One (or more) of a series of small, cheap books on individual cities.

While this would be good, it might work better if
a) cities were generic in terms they are a coastal city of X size - readily
trasnferable. or
b) they form part of the resource section to a combined
work of scenarios or cultist backgrounds. This is my prefered option
but one that shoudl be clear that it isn't written in stone; eg - a book
comes out with scenarios/cabals/magic/archetypes etc set in Chicago
BUT is easily alterable to any other port city.

> A book with a long, integrated campaign that has serious repercussions for
> the UnAverse.

I like this because its allows me to consider riding the wave of the BIG
story.
I would say its perhaps premature for this year and I would like
to see some more discussion about how broad or specific such a work
would be. It would be nice, as was discussed, for GMs to receive
a REAL overview of the next few years signficant events (in game)
written in such a way as to be used as GMs own story material or
background color. I feel we will need to have and know more about
major "underground" powers to do this.

> "One Shots 2" - More unconnected short adventures.  ("One Shots" is in
>development.)

I am glad to know the first one is coming but another selection of
isolated scenarios would come well down my list of preferences
at this time.

> "Grand Secrets" - A bunch of red herring adventures and material.


...same as the last one.

I personally would like to see expansions on Magic, the major
groups and players, and a GM guide to the regional or even global
broad strokes about where the designers see the game world
going in the near future so that those of us who
choose to write our own material can write about significant events
(as scenarios or background) knowing that they happen but Atlas
aren't going to produce more than this vague cursory overview of them
(allowing us GMs to have fun including PCs in significant events).

I suppose I am saying, give me more detail on the world and the stories
and tell me whats mine to play with and whats coming up that you
guys will likely details latter - so I can get my PCs there or wait for it
to come out or completely avoid it since I know its going places
(with the associates themes, flavour and players) that I am not
interested in.

Jason
PS: And if you haven't guessed I really want more magic variety!




More information about the UA mailing list