[UA] What You Want
Scott 'Blade' Hamilton
hamilton at math.grin.edu
Thu Feb 11 09:48:18 PST 1999
> > Okay, UA fans: you've probably heard that there are a number of UA books
> > basically written and in the pipe for development. However, once those get
> > extruded into your waiting hands, which of the following do you think you'd
> > most want to see?
> Unfortunately, I think a lot of the world background and cosmology from the
> main book needs to be filled in more. These holes should be priority. From
Well, given the nature of the UnAverse, I would put these in, but make
several conflicting, yet fully playable in their own right, theories,
sysytems, etc for all the cosmological stuff. Part of the point is that
no one except the Clergy themselves really know how everything works. So
why not have a bunch of conflicting theories that a GM can pick and
choose from.
> Non-magick splatbooks would be better: New Inquisition, Mak Attax, Sleepers,
> Goonies of Saint-Germain. Maybe combine of few into one book. And for
> goodness sakes, fill in the gaping maw which is the House of Renunciation!
I agree with this. The big players are the schools themselves, but the
clued-in cabals. If you have weird magick stuff you wanna do in general, put
it in postmodern magick. If you have weird magick stuff with specific
cabals, put them in a cabalbook.
> My suggestion is to create a sourcebook for a fictitious city (*). That
> way, everything that's printed is canon, and you need not worry about making
> it "true to life". Then you fill it in with your new groups or "branch
> offices" of previously mentioned groups. Then add a few short, related
> scenarios based on them.
Yes! I love this tactic. I make fictional cities for most of my
campaigns. That way i can design exactly what I want the evnvironment to be.
> Another suggestion; use the "progressive disclosure" concept mentioned
> earlier when doing a city sourcebook. This gets around the bit about
> players not gaining benefit from the book if it's not their own town.
> Commit the first few chapters to what your average joe knows, then the next
> few to what joe-occultist is aware of. After that, spew forth the tasty
> bits for GM-eyes only.
This works very well, IMHO, in the Trinity and Deadlands sources books. I
suggest it too.
> > "Grand Secrets" - A bunch of red herring adventures and material.
This I think would be good. Once again, I'd suggest the conflicting
points of view and make it explicit that these are the points of view of
the people involved and not necessarily reality.
Blade Hamilton- hamilton at math.grin.edu - http://www.math.grin.edu/~hamilton/
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