[UA] The Plot Thickens

Jason P.Prince wanderer at wr.com.au
Mon Feb 8 00:22:30 PST 1999


>It's the idea of a hum-dinger, shoot-'em-up, cosmic-level,
>time-to-release-a-new-edition storyline that lets GMs and players know
>well in advance that their personal campaigns are destined to run afoul
>of the official storyline.  Please, give players lots of cosmic-level
>hints about what's going on in the grand scheme of things, give 'em
>fodder for wild excitement and adventure, but make sure there are plenty
>of loopholes to help mavericks maintain the continuity of their own
>campaigns.  In the immortal words of Cole Porter, "Don't fence me in."
>
>Gone again,
>Ian


Now that sounds like a challenge. Most games that I am aware
of Trinity/Deadlands/Tribe 8/Heavy Gear/L5R will tease and hint
and set a date (and if your lucky give you some heads
up for the immediate future - 1 year or so) but to actual
detail the storyline that allows a GM to work it in
or around their own efforts early on in the piece for a new
game sounds like a something that I would tip
my hat to if it came off. There are products out there
that do this in different eways and to varying degress
but its still an evolving art in my books ;) so I would
like to see what Greg and John think - and whether they
deem in workable for UA.

Jason




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