UA - Whens the next product due out?

Jason P.Prince wanderer at wr.com.au
Mon Feb 8 00:12:16 PST 1999


>Answering my own question -- because with Trinity, we all had the
>expectation that there was a fixed game world and a fixed metaplot (and
>we were right), whereas UA comes from a company and people we trust
>more.  We feel like Greg and John expect us to wonk the world around,
>while White Wolf expects us to take what's given.
>
>(Pardon my digression into navel-gazing.  I freelance for the Trinity
>line, among other games, and I'm very interested in this kind of question.)
>
>--
>  Bryant Durrell [] durrell at innocence.com []
http://www.innocence.com/~durrell
>
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Well I must say that much of what has been said in response to my post
I agree with.

A hard and fast single "locked" story and adventures that focused only on
that
would be pretty dull, and likely to kill much creativity in UA. I for one
have other ideas that probably would have nothign to do
with the characters that have been put forward - but it might
if I new enough to really get them involved.

The sort of thing I mean is perhaps best comparable to Chaosim's
campaign books. Here we get a big juicy complex adventure
series and some nice background, but its isolated and does
not effect the rest of the games foundations. Some of the best campaigns
I played in were based on these, so it is probably a little bit
of nostalgia speaking as well.

I do wonder, having read the background, what the Mark and
John are going to do with the story foundations they are establishing
and if they bought a (singular) campaign book designed to run
for a large period of time with adventures, and side issues, background
and personalities, specific magic and even archetypes - I think
it would be a good buy. You could plug your own
adventures and story threads in, but still have a real campaign
whose beginning/end, themes, some personalities, location
and so on have been given to you to develope as you see fit.

This a better long term thing than endless "one off" adventures that
are good in themselves (and indeed well worth playing) but
dont present the same grandios potential and depth that
one can get out of an "open" campaign setting.

I would also like to think that a few years down the track something will
happen
to allow (and Mike Stackpole said this nicely in the latest
issue of Pyramid for subscribers) the game to reinvent itself
and have some BIG milestones to play through
that should have ripple effects for the world as a whole.

These are just some personal thoughts, and for the next
year or so I imagine I will be more concerned with
UA products hitting the shelf (which I am sure
will be good stuff given the track record).

Jason (gotta watch those PS's) :)





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