UA - Whens the next product due out?
Bryant Durrell
durrell at innocence.com
Sun Feb 7 10:35:20 PST 1999
James Palmer writes:
> I agree. The worst examples of this have been In Nomine, where at least
> two of the supplements have been nothing more than poorly-disguised
> novels - and pretty poor ones at that - and Trinity, which kept so many
> things secret in its first edition to be 'gradually revealed,' it made it
> virtually impossible to run a game without clashing with some future
> supplement.
That's "virtually impossible to run a game on the world-trotting
level." It's not at all hard to run a street-level Trinity game, and
you've got everything you need. The problem is that you don't know
enough about the motivations of the big fish to make decisions about
what they might do, which is horrible for large scale games but
unimportant for a tight focus game.
All of this is one reason the main rulebook's being reprinted in a
$15 edition with a new section summarizing what's gone on so far and
what's been revealed. :)
Hm. So here's a question, meant seriously: what is it about UA that
makes us not mind that a) we don't know how the Naked Goddess ascended,
and if it was deliberate or coincidental; b) when the world is going to
end; c) anything at all about the motivations of such powerful people
as The Freak; and d) who's close to ascension in any archetype but The
Herald? I mean, these are big important questions that we'll need to
answer if we run a high-level campaign. So why isn't it bad that we
haven't been given the answers?
Answering my own question -- because with Trinity, we all had the
expectation that there was a fixed game world and a fixed metaplot (and
we were right), whereas UA comes from a company and people we trust
more. We feel like Greg and John expect us to wonk the world around,
while White Wolf expects us to take what's given.
(Pardon my digression into navel-gazing. I freelance for the Trinity
line, among other games, and I'm very interested in this kind of question.)
--
Bryant Durrell [] durrell at innocence.com [] http://www.innocence.com/~durrell
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