UA - Whens the next product due out?

Rick Neal grendel at pangea.ca
Sun Feb 7 08:26:20 PST 1999


>> PS: Will UA aim to have some real story arcs to
>> coordinate a developement of story around?
>> In other words will time passing in the game world
>> be recognised and any adventures or scenarios
>> pick up on an ongoing story?
>> 
>> I do hope so.
>
>I must say that I hope not.

I'll have to second that "hope not". Already as I prepare the campaign, I 
have moments when I think "I can't do up stats for that type of 
archetype. There's sure to be an official version coming down the pipe 
soon." Thankfully, the moment passes, and I just do what I feel needs to 
be done.

What I've seen with the arced rpgs is a tendency to split the market for 
the game into those who slavishly follow the progressing story, and those 
who don't buy the new product for the game because it has become 
irrelevant to their games. The free-flow, flexible feel (AAAAAGGH! 
Alliteration this early in the morning! It hurts!) of the game would, to 
my mind, be compromised by the imposition of an "official" storyline.

Just my thoughts.

Rick Neal


It is always best to be a little improbable.
     - Oscar Wilde




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