[UA] UA Larp mechanics
John C
john1x at hotmail.com
Tue Dec 28 12:09:58 PST 1999
> I've been mulling the idea of running UA as a larp, partly because my
>new UA tabletop game is running like gangbusters (yay!) and the vampire
>LARP I help run is dying (yay?). Thus, I've been pondering how to make
>the rules work in a live setting. Just had a few ideas in the shower, so
>I'll throw them out for discussion.
>
> First off, dice are out. Dice require a level, stable surface, and
>those little numbers can be hard to read in poor light.
The best idea that I've heard, and one that I wish that I'd heard before our
last LARP, was to use a digital stopwatch that displays hundredths of
seconds. Just leave it running, and click on pause when you need a number.
Voila! A usable percentage number.
Now, I have no idea how much these stopwatches cost, but it would be worth
looking into, I think.
John Crimmins john1x at hotmail.com
http://www.voicenet.com/~johncrim/index.html
"We're not at home to Mr. Reasonable, sergeant."
"I do not hear him knockin', sir."
--Terry Pratchett, _The Fifth Elephant_
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua
More information about the UA
mailing list