[UA] those magical paradox thingies

Kintaro Oe kabael at yifan.net
Sat Dec 25 13:34:00 PST 1999


first off,  maybe we should assemlbe a list of the paradoxes of the schools
from the game already - that could give us a nice little guideline for
other schools (I'm off on holidays right now, I can't remember if this is
clearly laid out in the book itself)

Cliomancy - this one makes thematic sense, but I dunno about the paradox
Dispomancy - gain control by giving up control, and be more yourself by
becoming less.
Plutomancy - gain power over wealth by losing the ability to use it
Pornomancy - manipulate desire by denying your own (isn't much of a
paradox, is it)
Mechanomancy - build the future from the items and powers of the past
Entropomancy - gain control over fortune by giving that control up first
Epiderimancy - gain power over the flesh by destroying it

What about people's homebrew schools of magick?

>> Earth mages... flighty? Unable to focus? I dunno about them.
>
>well, if memory serves, earth represents strength, both active and passive.
>so maybe earth mages would deny their inner strength.they'd never fight for
>their opinions or beliefs, just agree with those around them. in effect,
>they'd become voluntary slaves to the whims of other people. in return, they
>gain magic

kind of like that school that can control people's minds, but not make up
their own?
What about _durability_? An Earth mage _wastes_ away while gaining power
over the symbol of durability.

The only problem with this, is that it doesn't carry the same resonancy of
the elemental magic from Legend of the Five Rings. Something just seems
_wrong_ with sickly, wasting Earth mages - but I suppose that's the point
of the Law of Paradox, eh?

>maybe you could go for the perception angle, rather than intelligence. a
>group of mages with magic relating to thought and perception, but all they
>really care about is what's going on in their own heads. maybe they could
>get charges by cutting off outside stimuli (a major charge for permanently
>removing one sense, such as sight)

I think that would be a great school of magic for something like the
Sensates from Planescape, a school based on sensation, being able to sense
more and removing/impeding/denying your own senses. I like that.

In Everway, Air is more with intelligence, sadly - at least for that idea.
How do you gain access to and power over Air? So far we've dealt with the
metaphor of the power. Air means intelligence, freedom, motion. What if Air
mages have to be confines/bound/limited to use their abilities? Say, they
need to stake out an area and they lose their charges if they leave.

- kabael - Kintaro Oe - Derek Guder - 

"It has never happened if the memory is not there."
	-Serial Experiments Lain

kabael's netbook - http://kabael.8m.com
the McGuffin Group - http://members.xoom.com/McGuffins

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