[UA] I'm stuck
gareth hanrahan
hanrahag at iol.ie
Sun Dec 5 07:31:39 PST 1999
>Can anybody help me out with two things:
>1. Goals for cabals, other than world domination, amassing magickal
power,
>joining the Clergy etc. I am particularly thinking of a powerful
Plutomancer cabal
>here.
Amassing temporal power & money. Patriotism. Terrorism. Magickal
cabals can have mundane goals like any normal organisation.
>2. Alternative theories for the nature of reality. I don't want my
PCs to start the game knowing about the IC, the 333 archetypes etc.,
so has anybody
>come up with any explainations for magick, avatars, ascension or the
Comte
>that could plausibly be formulated by an adept, avatar or whatever
that
>sound reasonable but have no connection with the truth.
Well, firstly, steal from "real" occult lore. Il Comte is a possibly
immortal alchemist who worked for the Tzarist secret police
(Foucault's Pendulum). Il Comte is an Atlantean head of the
Illuminati. Il Comte is a hereditary title of the Rothschilds.
Magick is psychic powers. Magick is all hoaxes. Magick is medieval
sorcery. Magick is the bending of reality.
Avatars are psychics. Avatars are mutants. Avatars are aliens.
Avatars are evolved humans. (In the case of Avatars, I wouldn't even
mention the act-like-something, get-something aspect. Avatars should
just appear to be people with powers.)
>I've had a few ideas along this line myself, mostly to do with
avatars being
>"favoured of the gods" or whatever, but I'd be interested to hear
other
>people's ideas, and steal them gratuitously.
as for the clergy...they're the big secret. Never mention them, take
about the Secret Masters, the 36 Invisibiles, the Illuminati, the
Great White Brotherhood, the Ascended Masters, Them, etc etc etc...
>
>JE McGraw
Gar
"You thought that you were the bomb
Yes well so did I" - Tori Amos, Spark
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