[UA] New GM solicits opinions on skill

Tim Rudloff trudloff at onr.com
Thu Dec 2 13:35:48 PST 1999


If you wanted to balance it against the skill Avatar: Masterless Man (for
whom three of four channels involve being really damn tough), I'd say let the
skill lend extra hit points (so, 85 hit points) Which take a month to heal
(the A:MM skill can get it's extra points once a month).  Then, while this
doesn't have the taboo like the Avatar skill, it also doesn't have the
potential for extra channels later on.


Peter Hindman wrote:

>    I'm starting a UA game shortly (tonight, actually, in theory).  One of
> the characters is a sensation-obsessed miscreant; one of this character's
> main schticks is taking brutal amounts of punishment.  The character is
> not going to be a particularly talented fighter.  His obsession skill
> is Take It Like A Man.  The player and I agreed that this would be useful
> for things like:
>
>    --Not taking skill penalties when a crazed drunk has smashed a bottle
> of vodka over the character's head, then thrown a lit cigarette at him,
> setting him on fire.
>
>    --Not dropping the bomb with the mercury detonator switch when the pit
> bull sinks its teeth into the character's leg.
>
>    --Getting hit in the nose with a baseball bat and being able to ask
> 'Was that supposed to hurt?' in a convincing tone.
>
>    --Shrug off Pornomancy Blasts.  I haven't told him about this one, but
> anticipate interesting scenes in the future (he's bought Gets The Girl at
> 15%.)
>
>    This isn't what I have a question about.
>
>    He also wants a skill called 'Tough As Nails' that will help him
> actually soak some damage (as opposed to take damage and look cool doing
> it). I pointed out that he really just wants to buy extra Body, but he's
> bought that to 70 anyway.
>
>    Anybody who's run a lot of UA combat have any suggestions on how to
> work this?  My tentative ruling is to that he can roll his skill any time
> he gets hit and, if he succeeds, subtract the sum of the dice from the
> damage.  Then he can take a lot of punches, but still has to worry about
> bullets.  He's buying it to 15%, if that makes a difference.
>
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