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<p>Dear Luke,</p>
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<p>Just use the online plotter with file (type65a for example), double click on the component and edit the external files tab with your preferred file name and directory.</p>
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<p>Regards,</p>
<p>Houssein.</p>
<br>
<br>
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<div id="x_divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" color="#000000" style="font-size:11pt"><b>From:</b> Chaminda Ranaweera via TRNSYS-users <trnsys-users@lists.onebuilding.org><br>
<b>Sent:</b> Wednesday, May 18, 2016 11:26 AM<br>
<b>To:</b> Luke Witmer; TRNSYS users mailing list at OneBuilding.org<br>
<b>Subject:</b> Re: [TRNSYS-users] Multi-obj Opt.</font>
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<div class="PlainText">Hello,<br>
<br>
Can anybody help me on writing Output results to file. I <br>
foolowed the instruction in Help Manual. But it gives <br>
error massage. lease help me if u know. I hereby attach <br>
two Picture on that<br>
<br>
Thank You<br>
<br>
<br>
<br>
On Tue, 17 May 2016 19:15:17 +0000<br>
Luke Witmer via TRNSYS-users <br>
<trnsys-users@lists.onebuilding.org> wrote:<br>
> Chaminda,<br>
> <br>
> If you want to leverage TRNSHD with the TRNSYS3D <br>
>SketchUp Plugin, you will<br>
> need to model the PVs as windows (on each roof surface), <br>
>as the shading<br>
> insolation matrix is only applied to window surfaces. <br>
>Also, the surrounding<br>
> building objects need to be modeled as shading objects, <br>
>as I don't think<br>
> generic walls will be accounted for in the shading <br>
>matrix calculations.<br>
> Then you can specify a window material made of nothing <br>
>so that irradiance<br>
> passing through is not reduced by the window material. <br>
>After that, you can<br>
> have the irradiance passing through that window <br>
>(representing your pv<br>
> aperture), reduced by shading objects, as an output to <br>
>compare against<br>
> different configurations or to pass to an actual pv <br>
>model (though this<br>
> number would only be valid in a pv model if your pv <br>
>panels have advanced<br>
> power electronics to reduce partial shading losses). I <br>
>hope that helps and<br>
> is clear enough.<br>
> <br>
> If anyone has a better way to do this, I'd be interested <br>
>to know as well. I<br>
> know there are specific components for inter-row pv <br>
>shading calcs, but<br>
> those don't account for nearby objects.<br>
> <br>
> Best,<br>
> Luke<br>
<br>
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