Hello,<br /><br />Yes, this will cause an error with the plugin. If you desire to have windows close to the edge, you will have to use the tape measure tool to create a point that is very, very close to the base surface. This point will be the vertice for the window. Please refer to page 9 in the TRNSYS3D Tutorial.<br /><br />TRNSYS3D cannot implement "Doors" as of right now.<br /><br />Best regards,<br /><br />Matt Duffy<br /><br /><br /><!--replyfwdwrap--><div style="background-image: url(http://webmail.fusemail.com/de/r_bg_img.gif); background-repeat: repeat-x; background-position: 50% top"><strong>----- Original Message -----</strong><br /><strong>From:</strong> "" <pseudomino@gmx.com> <br /><strong>Sent:</strong> Thu, April 28, 2011 4:43<br /><strong>Subject:</strong> [TRNSYS-users] "Doors" in Trnsys3D<br /><br /><table cellspacing="5" width="100%"><tbody><tr><td><div class="PrivateMsgDiv"><!-- begin sanitized html --><span style="fon!
t-family: Verdana"><span style="font-size: 12px">Hi,<br /><br />I encountered a problem when creating my windows with the Trnsys3D plugin.<br /><br />For some windows, I made them start from the "bottom" of the wall. Then, I noticed they were not imported in TRNBuild.<br />So I checked them again in SketchUp and realized they were not considered as windows, but as "doors".<br /><br />What role do these "doors" play ?<br /><br />Thanks<br /><br /></span></span><!-- end sanitized html --><hr size="1" noshade="" /><pre>
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