[Equest-users] Use of shells for non-repeating floor shapes

STEVE SAMENSKI steve at thespinnakergroupinc.com
Wed Mar 24 08:43:45 PDT 2010


Richard ‹ the method you describe is the only one I¹ve found to handle
complicated building geometry.  It¹s a real pain but it seems to work.  One
of the most difficult aspects is getting eQuest to recognize what is an
interior wall and what is an exterior wall.  (In your case, interior and
exterior floors and roofs.)

Steve Samenski, PE, LEED AP
http://equest-diary.livejournal.com/

On 3/24/10 11:35 AM, "Richard Williams" <Richard.Williams at arup.com> wrote:

>  
> Dear all
>  
> I am trying to understand how best to minimise use of shells. I am trying to
> model a building which has jagged shaped floors which overlap and cantilever
> all over the place. The attached sketch is a simplified section of the
> building showing how the floors change up the building. I¹ve reached the
> conclusion that, although it is undesirable to have many shells, I will need a
> shell for each floor. Additionally, for floors broken into several separate
> blocks (eg level 1 on the attached) I will need a shell for each block. Please
> let me know if I am missing something?!
>  
> Regards
>  
> Richard
>  
>  
>  
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