[BLDG-SIM] Building additions and shading
akram rosheidat
rosheidat at yahoo.com
Wed Aug 1 07:09:44 PDT 2007
Paul
You could also construct the shape of the existing building with "fixed shades". This would simulate the shading accurately without having to construct the whole existing building. The walls in contact with the existing building should be designated ADIABATIC as suggested in previous emails.
Akram Rosheidat, Architect
ASU Ph.D. Program
Paul Hay <phay at cwjamaica.com> wrote: v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Kevin,
I have interpreted the existing buildings to be perpendicular to the addition. If this is the case and the buildings at the ends of the addition are large, they could produce significant shading on the addition (especially if the exposed surfaces of the addition face north and south). The problem is: how do you quantify this? More than likely, you will have to create a schedule to represent it if you dont model the whole building.
Paul Hay
Managing Partner
PAUL HAY Consultants
Strategic Facility Planning and Design Office Automation
16 Edinburgh Avenue
Kingston 10
Jamaica, W.I.
tel: 1 (876) 923-8882
cel: 1 (876) 324-4274
fax: 1 (876) 925-3373
web: www.phcjamaica.com
e-mail: phay at phcjamaica.com
From: BLDG-SIM at gard.com [mailto:BLDG-SIM at gard.com] On Behalf Of Aulbach, John
Sent: Tuesday, July 31, 2007 07:28 PM
To: BLDG-SIM at gard.com
Subject: [BLDG-SIM] Building additions and shading
Kevin:
I am getting a bit old and slow, so I don't quite understand your questions.
If you are modeling a new construction rectangle that has both ends (say top and bottom on a plan view) abutting existing structures, I believe you can make these walls INTERIOR and ADIABATIC. In that way, you have no outside influence on the wall, and no heat transfer to another space.
You WILL, however, need to make the changes in the .INP text file. You simply cannot do it in the eQuest overlay.
Why do you care about shading from external sources. Just don't put those sources In !!
Or have I missed something?
---------------------------------
From: BLDG-SIM at gard.com [mailto:BLDG-SIM at gard.com] On Behalf Of Kevin Kyte
Sent: Tuesday, July 31, 2007 9:15 AM
To: BLDG-SIM at gard.com
Subject: [BLDG-SIM] Building additions and shading
Greetings, I am simulating a building that from birds eye view looks like a big rectangle. Either end of the new construction is connected to existing buildings. Furthermore, it appears the first floor of the new construction extends into a renovation of one of the pre-existing forms. How does one turn off shading on exterior surfaces? Also, would it be better to modeling the existing buildings as well? The new construction will be running on its own systems.
Thanks.
Kevin
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