[BLDG-SIM] Building additions and shading

akram rosheidat rosheidat at yahoo.com
Wed Aug 1 07:09:44 PDT 2007


Paul
    
  You could also construct the shape of the existing building with "fixed  shades". This would simulate the shading accurately without having to  construct the whole existing building. The  walls in contact with the existing building should be designated  ADIABATIC as suggested in previous emails. 
  
    Akram Rosheidat, Architect
    ASU Ph.D. Program

Paul Hay <phay at cwjamaica.com> wrote:              v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);}                              Kevin,
     
    I have interpreted the existing buildings to be perpendicular to  the addition.  If this is the case and the buildings at the ends of the  addition are large, they could produce significant shading on the addition  (especially if the exposed surfaces of the addition face north and south).   The problem is: how do you quantify this?  More than likely, you will have  to create a schedule to represent it if you don’t model the whole  building. 
     
     
    Paul Hay
    Managing Partner
    PAUL HAY Consultants
     
    Strategic Facility Planning and Design Office Automation
     
    16 Edinburgh Avenue
    Kingston 10
    Jamaica, W.I.
     
    tel: 1 (876) 923-8882
    cel: 1 (876) 324-4274
    fax: 1 (876) 925-3373
     
    web: www.phcjamaica.com
    e-mail: phay at phcjamaica.com
     
     
     
            From: BLDG-SIM at gard.com  [mailto:BLDG-SIM at gard.com] On Behalf Of Aulbach, John
  Sent: Tuesday, July 31, 2007 07:28 PM
  To: BLDG-SIM at gard.com
  Subject: [BLDG-SIM] Building additions and shading
    
    
     
    Kevin:
     
    I am getting a bit old and slow, so I don't quite understand your  questions.
     
    If you are modeling a new construction rectangle that has both  ends (say top and bottom on a plan view) abutting existing structures, I  believe you can make these walls INTERIOR and ADIABATIC. In that way, you have  no outside influence on the wall, and no heat transfer to another space.
     
    You WILL, however, need to make the changes in the .INP text file.  You simply cannot do it in the eQuest overlay.
     
    Why do you care about shading from external sources. Just don't put  those sources In !!
     
    Or have I missed something?
     
        
---------------------------------
    
    From: BLDG-SIM at gard.com  [mailto:BLDG-SIM at gard.com] On Behalf Of Kevin Kyte
  Sent: Tuesday, July 31, 2007 9:15 AM
  To: BLDG-SIM at gard.com
  Subject: [BLDG-SIM] Building additions and shading
    Greetings, I am simulating a building that from bird’s eye  view looks like a big rectangle.  Either end of the new construction is  connected to existing buildings.  Furthermore, it appears the first floor  of the new construction extends into a renovation of one of the pre-existing  forms.  How does one turn off shading on exterior surfaces?  Also,  would it be better to modeling the existing buildings as well?  The new  construction will be running on its own systems.
     
    Thanks.
     
    Kevin
     
    
 

 

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